This looks good man. I really love that big monster, and you've got some solid colours.
The piece lacks a lot of depth, though. The colours are as warm in the foreground as they are in the background, which really pulls the background forwards. Especially for a game, where a sense of depth is important to separate the actual place where you can walk/fly from the background. It took me a while before I noticed that that small fly was there, because it's the same colour as the entire stage. I can understand you're wanting to save colours, but I'd say some desaturated colours in the background won't hurt this piece.
Again, though, this is really solidly pixelled. I absolutely love that rock texture below the main character, and that monster is awesome.
Thank you very much for your great comment ^^. Now I'm back at him and you're right; -Maybe desaturated colors in the background- I want to try something... -The small fly... sorry, but if I tell you the truth, I added the fly just before the deadline closed in Weekly challenge from Pixel Joint. You think it would be better to add more colors to the P1? -I´m with you I really love the rocks, the coke and the monster, but many people told me "for me this piece dont seems like a game" this people dont understand, but I´ve tried to make the HUD like in Ps3 Prototype, minimal interface. Thank again for your time ^^
Anytime mate -Yeah I think that would work. Usually does the best job at fading backgrounds out. I'd probably even desaturate anything but the ground upfront and the creatures. This should also make it look more like a game. -Hehe, well the fly itself is not really a problem, just that its colours blend in too much with the BG.
muchas gracias ^^, pues varia, voy probando metodos nuevos y sigo aprendiendo, el pixel art tiene mas de lo que parece, y siempre se me olvida XD, pero para este tardé tres dias unas siete horas cada vez. Pero también empecé mal...
nah, pero es por el estilo y los fallos que tuve, el pixel art de toda la vida con pocos colores, osea linea de contorno y dos tonos como en animación no lleva tanto, y ademas le di muchas vueltas a lo mejor.